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Monday, May 19, 2014

0 The Amazing Spider Man 2 Muvie

We've always known that Spider-Man's most important battle has been within himself: the struggle between the ordinary obligations of Peter Parker and the extraordinary responsibilities of Spider-Man. It's great to be Spider-Man. For Peter Parker, there's no feeling quite like swinging between skyscrapers, embracing being the hero, and spending time with Gwen. But being Spider-Man comes at a price: only Spider-Man can protect his fellow New Yorkers from the formidable villains that threaten the city. With the emergence of Electro, Peter must confront a foe far more powerful than he. And as his old friend, Harry Osborn, returns, Peter comes to realize that all of his enemies have one thing in common: OsCorp.
Release date: May 2, 2014 (USA)
Director: Marc Webb
Running time: 142 minutes
Prequel: The Amazing Spider-Man
Sequel: The Amazing Spider-Man 3





Movie tie-in games can go one of two ways. They can either be surprisingly good, of expectantly poor. When it comes to the Spider-Man series it’s hard to keep up with what works and what doesn’t. Each game in the franchise has had its different high’s and low’s; regardless of whether it was a movie title, or an original game. The same can most definitely be said for the latest entry in the series. Swinging around New York City is the most crucial element in a Spider-Man game, and as you can expect it is also the most fun element of this game.

After the absence of open-world swinging – prior to the movie tie-ins – The Amazing Spider-Man re-introduced it, although it came at a price. Thanks to the close camera-angles, it would at first appear that you were in fact swinging on buildings, but climb higher and you would realise that you are in fact swinging on air… Luckily, The Amazing Spider-Man 2 rectifies that by having webbing actually connect to buildings, just like it did when it was first introduced in Spider-Man 2 – which is still arguably the best Spider-Man game to date! What’s even better is that you can alternate between the back-trigger buttons to determine which arm you will swing from. It is good to see that Beenox have improved this aspect of gameplay, although when you are in areas away from the open-city, it’s back to swinging on the sky again…

ASM2-Stealth_1399035148As well as swinging round New York, Stealth is also what’s fun for me in this game. Crawling on walls and ceilings, rappelling down on your web-line behind some unaware enemy, and taking him out without anyone else knowing. It really makes you feel like Spidey. Of course this only applies to certain sections. More often than not you will be taking on a gang of enemies head on, where you will attack, counter, and web-shoot them until they are all subdued. It is a more basic version of the free-flow system use in the Batman Arkham series in essence. When paired off against single enemies, it is simply a case of hammering the attack button until they are subdued, and although the variety of combo’s that Spider-Man performs does look impressive, it can seem a little simple at times.

Boss fights are pretty un-inventive, and usually just involve attacking and countering. In fact the only fight that seems to have any form of variation and strategy to it is against Green Goblin, and that’s only because of an interactive cut-scene. Some of the main villains themselves seem to have a tangled web of unreasonable motives and it makes the story seem disjointed and weak. Especially when they crop up out of nowhere and you are left wondering how it got to that in the first place… As the first Amazing Spider-Man game was set after the first movie it allowed room for its own story, but as this one is set during the 2nd film; ‘mish-mashing’ quotes and scenes from the movie, with story arcs and villains new to the game, doesn’t work at all!

Carnage is a fan favourite, and purposefully thrown in at the end of the game as the final villain, despite having nothing to do with the events in the film. As much as I love the character, the way he looks, and was eager to get through the game just to face him; he had no character development, just like most of the villains that have been thrown into this game without any surrounding story whatsoever. Voice acting is also another big problem as none of the voices (except for Peter Parker) seemed to match any of the characters respectively. Character movement during cut-scenes also looks a little dodgy, especially when Spider-Man tends to pace back and forth whilst talking to people. You can also interrogate enemies by choosing what questions to ask them, but in what order you ask these question before leaving the conversation doesn’t seem to have any effect on the game anyway, making it a pointless new addition.

There is an array of different side-missions, ranging from taking out thugs, to rescuing civilians from burning buildings. These are just as basic as other free-roaming entries in the series, but what will make you more inclined to do them is a heroic bar. If you let it slip into ‘menace’ by not completing these side-missions then you will be attacked by the task force that patrol the streets. It’s good to see a reason to take on side-missions, as opposed to just doing them for the sake of it. The variety of different unlockable suits that you gain throughout the game can actually be levelled up in this entry, and all have their own perks and stat increases. This is a nice little touch that makes you decide which suit to use based on what its benefits are as well as how it looks. Of course, now that I can swing around as Ultimate Spider-Man, that’s the only costume I use!



As far as Spidey himself goes, it would seem that he was the main concentration for Beenox when it came to making something in the game look good. The detail in most of his suits is decent, but it’s the rest of the game that makes it look like I’m still playing a PS3 game even though I’m using a PS4… Seeing clouds looming over skyscrapers in the distance, or sunlight streaming through the buildings in the streets is great. Unfortunately, lovely moments like this are wasted when you can see how plain the buildings look due to bland textures, especially against the awesome looking Spider-Man himself. This doesn’t de-rail from the fun of swinging around the city as Spider-Man, collecting up to 300 comics that are scattered around the city, but you’d still expect better from a ‘next-gen’ title.

Andrew Garfield as Spider-Man / Peter Parker / Emma Stone as Gwen Stacy / Jamie Foxx as Electro / Max Dillon / Dane DeHaan as Green Goblin / Harry Osborn / Colm Feore as Donald Menken / Felicity Jones as Felicia / Paul Giamatti as Aleksei Sytsevich / Sally Field as Aunt May / Embeth Davidtz as Mary Parker / Campbell Scott as Richard Parker / Marton Csokas as Dr. Ashley Kafka / Louis Cancelmi as Man in Black Suit / Max Charles as Young Peter Parker / B.J. Novak as Alistair Smythe / Sarah Gadon as Kari

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We've always known that Spider-Man's most important conflict has been within himself: the struggle between the ordinary obligations of Peter Parker and the extraordinary responsibilities of Spider-Man. But in The Amazing Spider-Man 2, Peter Parker finds that his greatest battle is about to begin. It's great to be Spider-Man (Andrew Garfield). For Peter Parker, there's no feeling quite like swinging between skyscrapers, embracing being the hero, and spending time with Gwen (Emma Stone). But being Spider-Man comes at a price: only Spider-Man can protect his fellow New Yorkers from the formidable villains that threaten the city. With the emergence of Electro (Jamie Foxx), Peter must confront a foe far more powerful than he. And as his old friend, Harry Osborn (Dane DeHaan), returns, Peter comes to realize that all of his enemies have one thing in common: Oscorp. Directed by Marc Webb. Produced by Avi Arad and Matt Tolmach.


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